![]() I think it would be fun to be in that world cooperatively and see what horde battles could be like.” So would be with guys like Deacon trying to survive, building up a clubhouse or a crew. “But then take this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe. That was the strength of the first title, so build on that and make it better. I wouldn’t have complicated the main narrative… because that’s really what we’re good at. “It would’ve been a secondary mode if we’d have done it in the first one, or even in another one. “We wanted co-op from the beginning, but obviously you have to make concessions for what you’re not going to be able to do,” Ross said (transcribed by VGC). A co-op experience where players build up “a clubhouse or a crew” and survive in the game’s open world was, Ross says, part of the sequel pitch that was made to Sony. As per Ross, it wouldn’t have been integrated in the main campaign, but would have been its own separate mode. Among they many things they spoke about, Ross also commented on Days Gone 2, and while he was unable to confirm or deny several details about the development, he did share some tidbits about what Bend had planned for the game.Īccording to Ross, co-op was something that the developer had originally wanted to include in Days Gone 1, and though it didn’t make the cut, it was intended to be part of the sequel. It’s been reported that a sequel to Days Gone was pitched by developer SIE Bend Studio to Sony, and even though the first game had been profitable in its sales, its lukewarm critical reception led to Sony turning the pitch down.ĭays Gone game director Jeff Ross – who recently left Bend Studio and is currently at Mortal Kombat studio NetherRealm – recently joined God of War and Twisted Metal creator David Jaffe in a livestream for an interview. PlayStation’s first parties are now seemingly focused exclusively on blockbuster AAA releases, with the company no longer willing to invest in smaller or more experimental games, and one of the franchises that’s suffered as a result of that change is Days Gone. ![]() If reports are to be believed, Sony’s strategy has gone through a notable change.
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